Sunday, December 14, 2008

Episode IV.....AT LAST!!!

Well at last and after lots of anticipation Episode IV is here xD In fact it was launched in a very suitable time killing all the rumors about WYD global closing and stuff, people were actually afraid that WYD global would die the way SD MY did, but luckily Episode IV came to get rid of such rumors for good, in fact Episode IV is supposed to be a big patch which balances the classes and insert some higher item upgrades and lotsa new stuff, anyway Episode IV had some MAJOR updated that everyone is talking about from the noobest mortals to the highest lvl players, we shall review those one by one in here ;)

1. Mana control becomes mana shield

Well news of that one before the launch of the patch sure made a bang as everyone amazingly agreed one one point....black mages are screwed!! That caused many people to seal the blk foemas and try to sell 'em, anyway when Episode IV arrived I realized that the skill description was wrong =.= In fact mana shield didn't really add def but it gave AD property ;) The damage you receive takes a small part of your HP and the rest is deduced from your mana, which means that mana almost counts in your HP as well, try hitting a pure int blk mage and you'll understand what I mean, you need to be super pro magic attacker to cause like 1k dmg on them lol, as for battle and blood mages I guess the AD is way more more better than the 1 or 2k max hp theu received, also this caused lots of blk mages to lower their int and add some in con which decreased their formidably high MAP into something more reasonable, so as for me I guess mana control was a wise call ya. Anyway not all people agree on this, especially blk mages as this will cause them to lower their int and therefore lowering their attk as well into a more reasonable value ( I mean 32k :S?! )

2. Major alteration in hunter skills

Well those updates were AWESOME, too bad I had sold my lvl 40 cele HT before the patch ;( if not I would have kept it for sure cuz hunter now kicks a$$!! Survival and capture especially are so cool, dun really like trade now @@ Anyway those modifications put the hunter back in the game as a respective class as before the patch it was really left out and considered weak, also that dex now adds some dmg makes dex built hunters work, well done xD

3. Armors, accessories upgrades

Spirit stones can be upgraded even more and can have stats like reisitance and critical, I guess that should keep players busy for some time ;) Also earrings can now be upgraded till +11 @@ that should open the way to higher HPs especially as many people actually use HP earrings, can't wait to get mine to +10 ( + 11 so hard as you can't use lucky powders T.T ) as for the new armor stats from boxes I am totally against that, this means that people who had perfect sets and made em as far as +11 would now have to get newer sets =.= I would be really pissed if I was one of those people, anyway the addition of those 28/63 mortal weps in boxes can make players way more powerful and we can have more imbued stuff so I guess the weapons thing is nice xD Anyway they should make 32/72 weps more droppable so hunting would have a meaning lol

4. 8th Skill Price Change

Mortals 5 mils, god class 10 mils, celestials and soul 50 mils...that's what am talkin' about!! I mean how was a mortal supposed to save up 50 mils to pay for his 8th skill :S now all mortals can enjoy playing and getting their 8th, I believe that is one of the coolest updates in the new patch xD

They also gave us a NPC so we can reset points for 2 oris if we need two, anyway this will only be lastin for a week so you better huste if you wanna change something lolz

As for me I do LIKE what Episode IV came up with.Anyway, we hope to see this game getting better and better xD

1 comment:

william said...

ec
n fla nada
esses pvo e uma merda
bando de ffddpp
e filho da EGUAA!!!!!!!!!!!!